PCGamerUK visited VALVe, and have some preliminary details.
The game will have unlockable weapons for each class, which will be not only stronger, but will have various implications on the game balance.
The weapons will be unlocked by the new achievements – starting with medic, each class will have 36 new achievements. Getting half of them will unlock first weapon, getting other half will get second.
The first unlocked weapon for medic will be a double charger – instead of giving a temporary 150% health, it will give a permanent boost to max health to 200% – healing a heavy to full health will give him 600 health – and let him keep it while you go heal others. To balance this, using this weapon will barely charge Uber, if at all.
Second unlockable was not yet revealed.
The second new map, other than badlands, that valve are workign on, is not hunted, as we thought – not exactly.
It is called Goldrush, and will feature a cart that needs to reach certain stages of the level. The cart moves faster the more blue players are near it, but stops when a red player is in range.
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The way I see it right now, valve doesn't care much for clanned gameplay – How can such changes fit into professional play?
