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	<title>&#8235;Mossad &#187; badlands&#8236;</title>	<atom:link href="http://mossad.org.il/tag/badlands/feed/" rel="self" type="application/rss+xml" />
	<link>http://mossad.org.il</link>
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		<title>&#8235;Huge TF2 update coming tomorrow&#8236;</title>		<link>http://mossad.org.il/2008/02/14/huge-tf2-update-coming-tomorrow/</link>
		<comments>http://mossad.org.il/2008/02/14/huge-tf2-update-coming-tomorrow/#comments</comments>
		<pubDate>Thu, 14 Feb 2008 07:02:57 +0000</pubDate>
		<dc:creator>&#8235;MoD&#8236;</dc:creator>				<category><![CDATA[TF2]]></category>
		<category><![CDATA[חדשות]]></category>
		<category><![CDATA[badlands]]></category>
		<category><![CDATA[Dustbowl]]></category>
		<category><![CDATA[fadetoblack]]></category>
		<category><![CDATA[granary]]></category>
		<category><![CDATA[Pyro]]></category>
		<category><![CDATA[source engine]]></category>
		<category><![CDATA[well]]></category>

		<guid isPermaLink="false">http://mossad.org.il/2008/02/14/huge-tf2-update-coming-tomorrow/</guid>
		<description><![CDATA[&#8235;There's a very big update to TF2 coming tomorrow &#8211; it will include 4 maps, which means it will be around 200MB.
It's recommended you all go to Steam Settings and enable Beta Participation in the first tab &#8211; that should get you high download speeds.
As usual, our servers will be updated as soon as the [...]&#8236;]]></description>			<content:encoded><![CDATA[<div dir="rtl"><p>There's a very big update to TF2 coming tomorrow &#8211; it will include 4 maps, which means it will be around 200MB.</p>
<p>It's recommended you all go to Steam Settings and enable Beta Participation in the first tab &#8211; that should get you high download speeds.</p>
<p>As usual, our servers will be updated as soon as the update is out, and cp_badlands will be put twice in the mapcycle so we can all learn it.</p>
<p><a href="http://www.steampowered.com/v/index.php?area=news&amp;id=1441" class="postlink">Full list of changes</a>:</p>
<p><span style="font-weight: bold">Source Engine</span></p>
<ul>
<li>Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly</li>
<li> Optimized some particle systems to improve performance on some hardware configurations</li>
<li> Player stats are now sent up as they change, rather than when the player dies</li>
<li> Improved playback of sub-frame sounds</li>
<li> Fixed a crash caused by alt-tabs during map load</li>
<li> Eliminated unnecessary temporary memory allocation in scenefilecache</li>
</ul>
<p><span style="font-weight: bold">Team Fortress 2</span></p>
<ul>
<li> Badlands released</li>
<li> Changes to Dustbowl
<ul>
<li>Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire</li>
<li> Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the &quot;ceiling&quot; clip</li>
<li> Fixed a gap behind stage 1, cap 1 house</li>
<li> Fixed a high perch on stage1 cap1 house roof</li>
<li> Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)</li>
<li> Fixed a few places where rockets/demoman pipes could pass through non-solid models</li>
<li> Sealed up a gap over stage1 lower start gate</li>
<li> Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them</li>
</ul>
</li>
<li> Changes to Capture the Flag Well
<ul>
<li> Fixed trains not starting on map spawn</li>
<li> Removed cap association from red spawns that were spamming console</li>
</ul>
</li>
<li> Changes to Granary
<ul>
<li> Removed spawn timing advantage from the middle (from -3 to 0)</li>
<li> Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)</li>
<li> Fixed a few places where players could get stuck between containers and silos</li>
<li> Adjusted playerclips on red container that made it appear like players were floating</li>
</ul>
</li>
<li> Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit</li>
<li>Added server side convar mp_fadetoblack. Same functionality asCounter-Strike, used mainly during in-person tournaments and LAN events</li>
<li> Added flamethrower &quot;sizzle&quot; sound when the Pyro is hitting a target</li>
<li> Updated explosion debris to be a bit darker</li>
<li> Fixed idle players not being kicked from the server if mp_allowspectators was set to 0</li>
<li> Added ctf_well to the default mapcycle.txt file</li>
<li> Added ctf_well to the default motd.txt file</li>
<li> Fixed floor tile material type</li>
<li> Fixed some weapon damage info missing from TF2 game stats</li>
<li> Made some small changes to the Demoman viewmodel that were causing performance problems</li>
<li> Added exec'ing a &lt;class&gt;.cfg file on the client when you select a class to play.</li>
<li>Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.</li>
<li> Added server log entry for buildings destroyed by their owner</li>
<li> Fixed sentry gun shadows being clipped</li>
<li> Updated glass material</li>
</ul>
<p><span style="font-weight: bold">SourceTV</span></p>
<ul>
<li>SourceTV now uses a hidden slot on the game server. This allows for 24player servers to also have a SourceTV proxy connected to it</li>
<li> Fixed Pyro's flamethrower flames not showing up in SourceTV</li>
</ul>
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