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	<title>&#8235;Mossad &#187; config&#8236;</title>	<atom:link href="http://mossad.org.il/tag/config/feed/" rel="self" type="application/rss+xml" />
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		<title>&#8235;TF2 HOWTO: Fix bad sound since 12/21 update&#8236;</title>		<link>http://mossad.org.il/2007/12/22/tf2-howto-fix-bad-sound-since-1221-update/</link>
		<comments>http://mossad.org.il/2007/12/22/tf2-howto-fix-bad-sound-since-1221-update/#comments</comments>
		<pubDate>Sat, 22 Dec 2007 18:23:56 +0000</pubDate>
		<dc:creator>&#8235;MoD&#8236;</dc:creator>				<category><![CDATA[TF2]]></category>
		<category><![CDATA[חדשות]]></category>
		<category><![CDATA[bad sound]]></category>
		<category><![CDATA[config]]></category>

		<guid isPermaLink="false">http://mossad.org.il/2007/12/22/tf2-howto-fix-bad-sound-since-1221-update/</guid>
		<description><![CDATA[&#8235;Sound in Team Fortress 2 got really messed up after yesterday's update, most noticeable with the demoman launcher and the soldier's rocket launcher.
The solution is simple:
snd_noextraupdate 1
and if that doesn't work also:
snd_mix_minframetime 0
These get overriden by the game at map change, so it's best to put them in autoexec.cfg or bind a key to them.
VALVe [...]&#8236;]]></description>			<content:encoded><![CDATA[<div dir="rtl"><p>Sound in Team Fortress 2 got really messed up after yesterday's update, most noticeable with the demoman launcher and the soldier's rocket launcher.</p>
<p>The solution is simple:</p>
<pre>snd_noextraupdate 1</pre>
<p>and if that doesn't work also:</p>
<pre>snd_mix_minframetime 0</pre>
<p>These get overriden by the game at map change, so it's best to put them in autoexec.cfg or bind a key to them.</p>
<p>VALVe confirmed this issue, and this is a temporary fix until it will be fixed in engine.</p>
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