פוסטים המתויגים בgoldrush

Update and free weekend

Goldrush is out and VALVe are celebrating with a worldwide FREE weekend, May 2-4.

Let all your friends know so they can start preloading and join us in the Mossad servers during the weekend.

This is our biggest opportunity for helping the Israeli community grow!

The update details are:

Source Engine

  • Improved particle performance on multi-core machines
  • Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
  • Fixed surround sound initialization problems with new speaker modes defined in Vista

Team Fortress 2

  • Added Goldrush
  • Added Character Info and Loadout to the main menu
  • Added 39 Medic achievements
  • Added unique Medic items:
    • The Blutsaugher, The Kritzkrieg, and The Ubersaw
  • Added new attack animations to most melee weapons
  • Added new speech for the Heavy and Demoman
  • Added Stopwatch mode to Tournament mode
    • Automatically used on Attack/Defense maps
  • Teleporter effect no longer shows up on invisible or disguised Spies
  • Spies disguised as their own team can now capture control points
  • Increased force taken by pipebombs by bullets and explosions
  • Target ID hud is now colored red or blue to match the spectator target
  • Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
  • Fixed exploit where clients could start benchmark mode on servers
  • Fixed drowning exploit that allowed players to regenerate health
  • Fixed reload exploit that allowed plays to fire instantly after switching weapons
  • Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
  • Fixed invulnerability overlay not drawing if the invuln player was previously on fire
  • Fixed "times used" entry in teleporters maxing out at 32
  • Fixed rare client crash on level change during control point capturing
  • Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
  • For mapmakers:
    • Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
    • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
    • Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
    • Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
  • Granary
    • Added setup time logic, and gates to the middle
    • Fixed an overlay alignment bug on one of blue's gate signs
    • Minor lighting fixes in red/blue spawns
  • 2Fort
    • Added medium ammo and health to basement hallways
    • Added small ammo and health to top of spiral
    • Fixed a clip brush exploit outside blue sniper deck
    • Fixed number "2" overlay on front of red base not being assigned to the brush face

Mossad 3 has been turned into a goldrush 24/7 esrver – enjoy!

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Big update coming week of April 20th

  • Goldrush
  • 36 Medic achievements
  • Three unlockable medic weapons

Coming week of April 20th.

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Another new TF2 interview

This one, that came today, is more recent than the one I posted this morning, and more updated.

Most interesting:

  • Goldrush will use a "cinematic physics" system
  • The current version of the unlockable medi-gun gives you 100% uber instead of invulnerability
  • The goldrush cart will also act as a dispenser to help the attackers

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New TF2 Interview

CVG Interview VALVe, again.

So, where is hunted? First of all, goldrush is a hunted replacement:

Goldrush grew out of thinking about Hunted (Team Fortress 1's game mode in which one team must defend a player-controlled VIP from the other – Ed),wanting to bring forward the value you get out of a Hunted game but at the same time solve some of the problems that caused Hunted to not really work in the public space.

But that doesn't mean we won't get our hunted in the future:

Goldrush grew out of that, and themain difference is that we've replaced the VIP character with, er, acart. This doesn't preclude us from doing the original Hunted style -obviously some of the pros of Hunted didn't come through, we did lose alittle bit. We'll just see what people think.

Notice he means pros in the meaning of pros vs cons, not professionals (Though I know quite a bit of hardcore hunted players that didn't move to tf2 :) )

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