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	<title>&#8235;Mossad &#187; Sniper&#8236;</title>	<atom:link href="http://mossad.org.il/tag/sniper/feed/" rel="self" type="application/rss+xml" />
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		<title>&#8235;TF2 Update 12/20/2007 &#8211; Dustbowl changes!&#8236;</title>		<link>http://mossad.org.il/2007/12/21/tf2-update-12202007-dustbowl-changes/</link>
		<comments>http://mossad.org.il/2007/12/21/tf2-update-12202007-dustbowl-changes/#comments</comments>
		<pubDate>Fri, 21 Dec 2007 00:21:19 +0000</pubDate>
		<dc:creator>&#8235;MoD&#8236;</dc:creator>				<category><![CDATA[TF2]]></category>
		<category><![CDATA[חדשות]]></category>
		<category><![CDATA[Demoman]]></category>
		<category><![CDATA[Dustbowl]]></category>
		<category><![CDATA[Medic]]></category>
		<category><![CDATA[Pyro]]></category>
		<category><![CDATA[Sniper]]></category>
		<category><![CDATA[Spy]]></category>
		<category><![CDATA[Sudden Death]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://mossad.org.il/2007/12/21/tf2-update-12202007-dustbowl-changes/</guid>
		<description><![CDATA[&#8235;An update was released for Team Fortress 2:
Major points:
Team Fortress 2:
- Sudden Death mode is now a server option (a convar) and defaults toOFF
- Sapped buildings now take slightly less damage from the Spy who sapped
them
- The Medic's Medigun now charges at an increased rate during Setup
time, to remove the need for self-damage grinding
- Prevented [...]&#8236;]]></description>			<content:encoded><![CDATA[<div dir="rtl"><p>An <a href="http://www.steampowered.com/v/index.php?area=news&amp;id=1372" target="_blank">update was released</a> for Team Fortress 2:</p>
<p>Major points:</p>
<blockquote class="uncited"><p>Team Fortress 2:<br />
- Sudden Death mode is now a server option (a convar) and <span style="font-weight: bold">defaults to</span><br style="font-weight: bold" /><span style="font-weight: bold">OFF</span><br />
- Sapped buildings now take slightly less damage from the Spy who sapped<br />
them<br />
- The Medic's Medigun now charges at an increased rate during Setup<br />
time, to remove the need for self-damage grinding<br />
- Prevented players from playing the &quot;civilian&quot; class<br />
- Fixed <span style="font-weight: bold">exploit</span> where the Medigun UberCharge wouldn't drain if you<br />
switched weapons<br />
- Fixed the flamethrower stuttering when firing directly into a building<br />
- Added effects to players when they earn an achievement, visible to<br />
other players nearby</p>
<p><span style="font-weight: bold">Dustbowl</span>:<br />
- Now waits until either team wins fully before changing to another map<br />
on server timelimit expiring<br />
- <span style="font-weight: bold">Teams now score a point per captured control point, rather than per<br />
sub round</span><br />
- Prevented Demomen being able to launch grenades into the stage three<br />
alleys while standing at the final cap point<br />
- Fixed gaps in stage gates that allowed snipers to kill defenders<br />
during setup<br />
- Added stair access to the upper area in stage three after the first<br />
cap<br />
- Limited line-of-sight at the first control point in stage 3 to remove<br />
a griefable sniper spot</p></blockquote>
<p>How will the dustbowl scoring change affect league play?<br />
And what's that exploit talking about, medic not draining Uber? That was a proper tactic <img src='http://mossad.org.il/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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